fix GL header inclusions.
1 files changed, 8 insertions(+), 2 deletions(-) M canvas.lv2/render_nanovg.h
M canvas.lv2/render_nanovg.h => canvas.lv2/render_nanovg.h +8 -2
@@ 21,9 21,15 @@ #include <assert.h> #include <nanovg.h> #include <GL/glew.h> #if defined(__APPLE__) # include <OpenGL/gl.h> # include <OpenGL/glext.h> #else # include <GL/glew.h> #endif #define NANOVG_GL2_IMPLEMENTATION #include <GL/gl.h> #include <nanovg_gl.h> #if defined(NANOVG_GL2_IMPLEMENTATION)