aboutsummaryrefslogtreecommitdiff
path: root/canvas.lv2/canvas.lv2/forge.h
diff options
context:
space:
mode:
Diffstat (limited to 'canvas.lv2/canvas.lv2/forge.h')
-rw-r--r--canvas.lv2/canvas.lv2/forge.h326
1 files changed, 326 insertions, 0 deletions
diff --git a/canvas.lv2/canvas.lv2/forge.h b/canvas.lv2/canvas.lv2/forge.h
new file mode 100644
index 0000000..c5ce5fe
--- /dev/null
+++ b/canvas.lv2/canvas.lv2/forge.h
@@ -0,0 +1,326 @@
+/*
+ * Copyright (c) 2016 Hanspeter Portner (dev@open-music-kontrollers.ch)
+ *
+ * This is free software: you can redistribute it and/or modify
+ * it under the terms of the Artistic License 2.0 as published by
+ * The Perl Foundation.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * Artistic License 2.0 for more details.
+ *
+ * You should have received a copy of the Artistic License 2.0
+ * along the source as a COPYING file. If not, obtain it from
+ * http://www.perlfoundation.org/artistic_license_2_0.
+ */
+
+#ifndef _LV2_CANVAS_FORGE_H
+#define _LV2_CANVAS_FORGE_H
+
+#include <canvas.lv2/canvas.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+static inline LV2_Atom_Forge_Ref
+_lv2_canvas_forge_simple(LV2_Atom_Forge *forge, LV2_URID otype)
+{
+ LV2_Atom_Forge_Ref ref;
+ LV2_Atom_Forge_Frame frame;
+
+ ref = lv2_atom_forge_object(forge, &frame, 0, otype);
+ if(ref)
+ lv2_atom_forge_pop(forge, &frame);
+
+ return ref;
+}
+
+static inline LV2_Atom_Forge_Ref
+_lv2_canvas_forge_vec(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID otype, uint32_t n, const float *vec)
+{
+ LV2_Atom_Forge_Ref ref;
+ LV2_Atom_Forge_Frame frame;
+
+ ref = lv2_atom_forge_object(forge, &frame, 0, otype);
+ if(ref)
+ ref = lv2_atom_forge_key(forge, urid->Canvas_body);
+ if(ref)
+ ref = lv2_atom_forge_vector(forge, sizeof(float), forge->Float, n, vec);
+ if(ref)
+ lv2_atom_forge_pop(forge, &frame);
+
+ return ref;
+}
+
+static inline LV2_Atom_Forge_Ref
+_lv2_canvas_forge_flt(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID otype, float flt)
+{
+ LV2_Atom_Forge_Ref ref;
+ LV2_Atom_Forge_Frame frame;
+
+ ref = lv2_atom_forge_object(forge, &frame, 0, otype);
+ if(ref)
+ ref = lv2_atom_forge_key(forge, urid->Canvas_body);
+ if(ref)
+ ref = lv2_atom_forge_float(forge, flt);
+ if(ref)
+ lv2_atom_forge_pop(forge, &frame);
+
+ return ref;
+}
+
+static inline LV2_Atom_Forge_Ref
+_lv2_canvas_forge_lng(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID otype, int64_t lng)
+{
+ LV2_Atom_Forge_Ref ref;
+ LV2_Atom_Forge_Frame frame;
+
+ ref = lv2_atom_forge_object(forge, &frame, 0, otype);
+ if(ref)
+ ref = lv2_atom_forge_key(forge, urid->Canvas_body);
+ if(ref)
+ ref = lv2_atom_forge_long(forge, lng);
+ if(ref)
+ lv2_atom_forge_pop(forge, &frame);
+
+ return ref;
+}
+
+static inline LV2_Atom_Forge_Ref
+_lv2_canvas_forge_prp(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID otype, LV2_URID prop)
+{
+ LV2_Atom_Forge_Ref ref;
+ LV2_Atom_Forge_Frame frame;
+
+ ref = lv2_atom_forge_object(forge, &frame, 0, otype);
+ if(ref)
+ ref = lv2_atom_forge_key(forge, urid->Canvas_body);
+ if(ref)
+ ref = lv2_atom_forge_urid(forge, prop);
+ if(ref)
+ lv2_atom_forge_pop(forge, &frame);
+
+ return ref;
+}
+
+static inline LV2_Atom_Forge_Ref
+_lv2_canvas_forge_str(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID otype, const char *text)
+{
+ LV2_Atom_Forge_Ref ref;
+ LV2_Atom_Forge_Frame frame;
+
+ ref = lv2_atom_forge_object(forge, &frame, 0, otype);
+ if(ref)
+ ref = lv2_atom_forge_key(forge, urid->Canvas_body);
+ if(ref)
+ ref = lv2_atom_forge_string(forge, text, strlen(text));
+ if(ref)
+ lv2_atom_forge_pop(forge, &frame);
+
+ return ref;
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_beginPath(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_BeginPath);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_closePath(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_ClosePath);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_arc(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float x, float y, float r, float a1, float a2)
+{
+ const float vec [5] = {x, y, r, a1, a2};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Arc, 5, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_curveTo(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float x1, float y1, float x2, float y2, float x3, float y3)
+{
+ const float vec [6] = {x1, y1, x2, y2, x3, y3};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_CurveTo, 6, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_lineTo(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float x, float y)
+{
+ const float vec [2] = {x, y};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_LineTo, 2, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_moveTo(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float x, float y)
+{
+ const float vec [2] = {x, y};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_MoveTo, 2, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_rectangle(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float x, float y, float w, float h)
+{
+ const float vec [4] = {x, y, w, h};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Rectangle, 4, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_polyLine(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ uint32_t n, const float *vec)
+{
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_PolyLine, n, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_style(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ uint32_t style)
+{
+ return _lv2_canvas_forge_lng(forge, urid, urid->Canvas_Style, style);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_lineWidth(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float line_width)
+{
+ return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_LineWidth, line_width);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_lineDash(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float dash_length, float separator_length)
+{
+ const float vec [2] = {dash_length, separator_length};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_LineDash, 2, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_lineCap(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID line_cap)
+{
+ return _lv2_canvas_forge_prp(forge, urid, urid->Canvas_LineCap, line_cap);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_lineJoin(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ LV2_URID line_join)
+{
+ return _lv2_canvas_forge_prp(forge, urid, urid->Canvas_LineJoin, line_join);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_miterLimit(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float miter_limit)
+{
+ return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_MiterLimit, miter_limit);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_stroke(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_Stroke);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_fill(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_Fill);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_clip(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_Clip);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_save(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_Save);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_restore(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_Restore);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_translate(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float x, float y)
+{
+ const float vec [2] = {x, y};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Translate, 2, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_scale(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float w, float h)
+{
+ const float vec [2] = {w, h};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Scale, 2, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_rotate(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float a)
+{
+ return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_Rotate, a);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_transform(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float xx, float xy, float x0, float yy, float yx, float y0)
+{
+ const float vec [6] = {xx, xy, x0, yy, yx, y0};
+
+ return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Transform, 6, vec);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_reset(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
+{
+ return _lv2_canvas_forge_simple(forge, urid->Canvas_Reset);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_fontSize(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ float size)
+{
+ return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_FontSize, size);
+}
+
+static inline LV2_Atom_Forge_Ref
+lv2_canvas_forge_fillText(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
+ const char *text)
+{
+ return _lv2_canvas_forge_str(forge, urid, urid->Canvas_FillText, text);
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _LV2_CANVAS_FORGE_H