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/*
Copyright 2019-2020 David Robillard <d@drobilla.net>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/**
@file pugl_stub.h
@brief Stub backend functions and accessor declaration.
*/
#ifndef PUGL_PUGL_STUB_H
#define PUGL_PUGL_STUB_H
#include "pugl/pugl.h"
PUGL_BEGIN_DECLS
/**
@defgroup stub Stub
Stub graphics backend.
The stub backend functions do nothing and always
return success. These do not make for a usable backend on their own since
the platform implementation would fail to create a window, but are useful
for other backends to reuse since not all need non-trivial implementations
of every backend function.
@ingroup pugl_c
@{
*/
/**
Stub graphics backend.
This backend just creates a simple native window without setting up any
portable graphics API.
*/
PUGL_API
const PuglBackend*
puglStubBackend(void);
/**
@}
*/
PUGL_END_DECLS
#endif // PUGL_PUGL_STUB_H
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