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-rw-r--r--subprojects/nk_pugl/nuklear/demo/sfml_opengl3/main.cpp189
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diff --git a/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/main.cpp b/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/main.cpp
new file mode 100644
index 0000000..5dc2a6e
--- /dev/null
+++ b/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/main.cpp
@@ -0,0 +1,189 @@
+/* nuklear - v1.32.0 - public domain */
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <stdarg.h>
+#include <string.h>
+#include <math.h>
+#include <assert.h>
+#include <math.h>
+#include <limits.h>
+#include <time.h>
+
+#include <SFML/Window.hpp>
+
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_STANDARD_IO
+#define NK_INCLUDE_STANDARD_VARARGS
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_IMPLEMENTATION
+#define NK_SFML_GL3_IMPLEMENTATION
+#include "../../nuklear.h"
+#include "nuklear_sfml_gl3.h"
+
+#define WINDOW_WIDTH 1200
+#define WINDOW_HEIGHT 800
+
+#define MAX_VERTEX_BUFFER 512 * 1024
+#define MAX_ELEMENT_BUFFER 128 * 1024
+
+/* ===============================================================
+ *
+ * EXAMPLE
+ *
+ * ===============================================================*/
+/* This are some code examples to provide a small overview of what can be
+ * done with this library. To try out an example uncomment the defines */
+/*#define INCLUDE_ALL */
+/*#define INCLUDE_STYLE */
+/*#define INCLUDE_CALCULATOR */
+/*#define INCLUDE_OVERVIEW */
+/*#define INCLUDE_NODE_EDITOR */
+
+#ifdef INCLUDE_ALL
+ #define INCLUDE_STYLE
+ #define INCLUDE_CALCULATOR
+ #define INCLUDE_OVERVIEW
+ #define INCLUDE_NODE_EDITOR
+#endif
+
+#ifdef INCLUDE_STYLE
+ #include "../style.c"
+#endif
+#ifdef INCLUDE_CALCULATOR
+ #include "../calculator.c"
+#endif
+#ifdef INCLUDE_OVERVIEW
+ #include "../overview.c"
+#endif
+#ifdef INCLUDE_NODE_EDITOR
+ #include "../node_editor.c"
+#endif
+
+/* ===============================================================
+ *
+ * DEMO
+ *
+ * ===============================================================*/
+int main(void)
+{
+ /* Platform */
+ sf::ContextSettings settings(24, 8, 4, 3, 3);
+ sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
+ win.setVerticalSyncEnabled(true);
+ win.setActive(true);
+ if(!gladLoadGL()) { /* Load OpenGL extensions */
+ printf("Failed to load OpenGL extensions!\n");
+ return -1;
+ }
+ glViewport(0, 0, win.getSize().x, win.getSize().y);
+
+ /* GUI */
+ struct nk_context *ctx;
+ ctx = nk_sfml_init(&win);
+ /* Load Fonts: if none of these are loaded a default font will be used */
+ /* Load Cursor: if you uncomment cursor loading please hide the cursor */
+ struct nk_font_atlas *atlas;
+ nk_sfml_font_stash_begin(&atlas);
+ /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
+ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
+ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
+ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
+ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
+ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
+ nk_sfml_font_stash_end();
+ /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
+ /*nk_style_set_font(ctx, &droid->handle);*/
+
+ /* style.c */
+ #ifdef INCLUDE_STYLE
+ /*set_style(ctx, THEME_WHITE);*/
+ /*set_style(ctx, THEME_RED);*/
+ /*set_style(ctx, THEME_BLUE);*/
+ /*set_style(ctx, THEME_DARK);*/
+ #endif
+
+ struct nk_colorf bg;
+ bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
+ while (win.isOpen())
+ {
+ /* Input */
+ sf::Event evt;
+ nk_input_begin(ctx);
+ while(win.pollEvent(evt)) {
+ if(evt.type == sf::Event::Closed)
+ win.close();
+ else if(evt.type == sf::Event::Resized)
+ glViewport(0, 0, evt.size.width, evt.size.height);
+
+ nk_sfml_handle_event(&evt);
+ }
+ nk_input_end(ctx);
+
+ /* GUI */
+ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
+ NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
+ NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
+ {
+ enum {EASY, HARD};
+ static int op = EASY;
+ static int property = 20;
+ nk_layout_row_static(ctx, 30, 80, 1);
+ if (nk_button_label(ctx, "button"))
+ fprintf(stdout, "button pressed\n");
+
+ nk_layout_row_dynamic(ctx, 30, 2);
+ if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
+ if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
+
+ nk_layout_row_dynamic(ctx, 25, 1);
+ nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
+
+ nk_layout_row_dynamic(ctx, 20, 1);
+ nk_label(ctx, "background:", NK_TEXT_LEFT);
+ nk_layout_row_dynamic(ctx, 25, 1);
+ if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
+ nk_layout_row_dynamic(ctx, 120, 1);
+ bg = nk_color_picker(ctx, bg, NK_RGBA);
+ nk_layout_row_dynamic(ctx, 25, 1);
+ bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
+ bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
+ bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
+ bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
+ nk_combo_end(ctx);
+ }
+ }
+ nk_end(ctx);
+
+ /* -------------- EXAMPLES ---------------- */
+ #ifdef INCLUDE_CALCULATOR
+ calculator(ctx);
+ #endif
+ #ifdef INCLUDE_OVERVIEW
+ overview(ctx);
+ #endif
+ #ifdef INCLUDE_NODE_EDITOR
+ node_editor(ctx);
+ #endif
+ /* ----------------------------------------- */
+
+ /* Draw */
+ float bg[4];
+ win.setActive(true);
+ nk_color_fv(bg, background);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glClearColor(bg.r, bg.g, bg.b, bg.a);
+ /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
+ * with blending, scissor, face culling and depth test and defaults everything
+ * back into a default state. Make sure to either save and restore or
+ * reset your own state after drawing rendering the UI. */
+ nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
+ win.display();
+ }
+ nk_sfml_shutdown();
+ return 0;
+}
+