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authorGravatar Hanspeter Portner <dev@open-music-kontrollers.ch>2019-07-07 12:04:43 +0200
committerGravatar Hanspeter Portner <dev@open-music-kontrollers.ch>2019-07-07 12:04:43 +0200
commit8f93429df20d4d7bb5df9526e73a0ba79f14874e (patch)
tree66a3db8380e889556541c84255697654a128f4d2 /lua-5.3.5/lvm.h
parent4595dae208687386b5d78090d188a62c460111bd (diff)
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Update lua to version 5.3.5.
Diffstat (limited to 'lua-5.3.5/lvm.h')
-rw-r--r--lua-5.3.5/lvm.h113
1 files changed, 113 insertions, 0 deletions
diff --git a/lua-5.3.5/lvm.h b/lua-5.3.5/lvm.h
new file mode 100644
index 0000000..a8f954f
--- /dev/null
+++ b/lua-5.3.5/lvm.h
@@ -0,0 +1,113 @@
+/*
+** $Id: lvm.h,v 2.41.1.1 2017/04/19 17:20:42 roberto Exp $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lvm_h
+#define lvm_h
+
+
+#include "ldo.h"
+#include "lobject.h"
+#include "ltm.h"
+
+
+#if !defined(LUA_NOCVTN2S)
+#define cvt2str(o) ttisnumber(o)
+#else
+#define cvt2str(o) 0 /* no conversion from numbers to strings */
+#endif
+
+
+#if !defined(LUA_NOCVTS2N)
+#define cvt2num(o) ttisstring(o)
+#else
+#define cvt2num(o) 0 /* no conversion from strings to numbers */
+#endif
+
+
+/*
+** You can define LUA_FLOORN2I if you want to convert floats to integers
+** by flooring them (instead of raising an error if they are not
+** integral values)
+*/
+#if !defined(LUA_FLOORN2I)
+#define LUA_FLOORN2I 0
+#endif
+
+
+#define tonumber(o,n) \
+ (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
+
+#define tointeger(o,i) \
+ (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
+
+#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
+
+#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
+
+
+/*
+** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
+** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
+** return 0 (meaning it will have to check metamethod) with 'slot'
+** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
+** 'f' is the raw get function to use.
+*/
+#define luaV_fastget(L,t,k,slot,f) \
+ (!ttistable(t) \
+ ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
+ : (slot = f(hvalue(t), k), /* else, do raw access */ \
+ !ttisnil(slot))) /* result not nil? */
+
+/*
+** standard implementation for 'gettable'
+*/
+#define luaV_gettable(L,t,k,v) { const TValue *slot; \
+ if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
+ else luaV_finishget(L,t,k,v,slot); }
+
+
+/*
+** Fast track for set table. If 't' is a table and 't[k]' is not nil,
+** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
+** return false with 'slot' equal to NULL (if 't' is not a table) or
+** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
+** returns true, there is no need to 'invalidateTMcache', because the
+** call is not creating a new entry.
+*/
+#define luaV_fastset(L,t,k,slot,f,v) \
+ (!ttistable(t) \
+ ? (slot = NULL, 0) \
+ : (slot = f(hvalue(t), k), \
+ ttisnil(slot) ? 0 \
+ : (luaC_barrierback(L, hvalue(t), v), \
+ setobj2t(L, cast(TValue *,slot), v), \
+ 1)))
+
+
+#define luaV_settable(L,t,k,v) { const TValue *slot; \
+ if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \
+ luaV_finishset(L,t,k,v,slot); }
+
+
+
+LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
+LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
+LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
+LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
+ StkId val, const TValue *slot);
+LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
+ StkId val, const TValue *slot);
+LUAI_FUNC void luaV_finishOp (lua_State *L);
+LUAI_FUNC void luaV_execute (lua_State *L);
+LUAI_FUNC void luaV_concat (lua_State *L, int total);
+LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y);
+LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
+LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
+LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
+
+#endif