diff options
Diffstat (limited to 'nuklear/example/canvas.c')
-rw-r--r-- | nuklear/example/canvas.c | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/nuklear/example/canvas.c b/nuklear/example/canvas.c new file mode 100644 index 0000000..c5f5634 --- /dev/null +++ b/nuklear/example/canvas.c @@ -0,0 +1,489 @@ +/* nuklear - v1.05 - public domain */ +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> +#include <stdarg.h> +#include <string.h> +#include <math.h> +#include <assert.h> +#include <math.h> +#include <time.h> +#include <limits.h> + +#include <GL/glew.h> +#include <GLFW/glfw3.h> + +#define NK_PRIVATE +#define NK_INCLUDE_FIXED_TYPES +#define NK_INCLUDE_STANDARD_IO +#define NK_INCLUDE_DEFAULT_ALLOCATOR +#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT +#define NK_INCLUDE_FONT_BAKING +#define NK_INCLUDE_DEFAULT_FONT +#define NK_IMPLEMENTATION +#include "../nuklear.h" + +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" + +/* macros */ +#define WINDOW_WIDTH 1200 +#define WINDOW_HEIGHT 800 + +#define MAX_VERTEX_MEMORY 512 * 1024 +#define MAX_ELEMENT_MEMORY 128 * 1024 + +#define UNUSED(a) (void)a +#define MIN(a,b) ((a) < (b) ? (a) : (b)) +#define MAX(a,b) ((a) < (b) ? (b) : (a)) +#define LEN(a) (sizeof(a)/sizeof(a)[0]) + +#define NK_SHADER_VERSION "#version 150\n" + +/* =============================================================== + * + * DEVICE + * + * ===============================================================*/ +struct nk_glfw_vertex { + float position[2]; + float uv[2]; + nk_byte col[4]; +}; + +struct device { + struct nk_buffer cmds; + struct nk_draw_null_texture null; + GLuint vbo, vao, ebo; + GLuint prog; + GLuint vert_shdr; + GLuint frag_shdr; + GLint attrib_pos; + GLint attrib_uv; + GLint attrib_col; + GLint uniform_tex; + GLint uniform_proj; + GLuint font_tex; +}; + +static void +die(const char *fmt, ...) +{ + va_list ap; + va_start(ap, fmt); + vfprintf(stderr, fmt, ap); + va_end(ap); + fputs("\n", stderr); + exit(EXIT_FAILURE); +} + +static struct nk_image +icon_load(const char *filename) +{ + int x,y,n; + GLuint tex; + unsigned char *data = stbi_load(filename, &x, &y, &n, 0); + if (!data) die("[SDL]: failed to load image: %s", filename); + + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); + glGenerateMipmap(GL_TEXTURE_2D); + stbi_image_free(data); + return nk_image_id((int)tex); +} + +static void +device_init(struct device *dev) +{ + GLint status; + static const GLchar *vertex_shader = + NK_SHADER_VERSION + "uniform mat4 ProjMtx;\n" + "in vec2 Position;\n" + "in vec2 TexCoord;\n" + "in vec4 Color;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = TexCoord;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n"; + static const GLchar *fragment_shader = + NK_SHADER_VERSION + "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main(){\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + nk_buffer_init_default(&dev->cmds); + dev->prog = glCreateProgram(); + dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER); + dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0); + glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0); + glCompileShader(dev->vert_shdr); + glCompileShader(dev->frag_shdr); + glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status); + assert(status == GL_TRUE); + glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status); + assert(status == GL_TRUE); + glAttachShader(dev->prog, dev->vert_shdr); + glAttachShader(dev->prog, dev->frag_shdr); + glLinkProgram(dev->prog); + glGetProgramiv(dev->prog, GL_LINK_STATUS, &status); + assert(status == GL_TRUE); + + dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture"); + dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx"); + dev->attrib_pos = glGetAttribLocation(dev->prog, "Position"); + dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord"); + dev->attrib_col = glGetAttribLocation(dev->prog, "Color"); + + { + /* buffer setup */ + GLsizei vs = sizeof(struct nk_glfw_vertex); + size_t vp = offsetof(struct nk_glfw_vertex, position); + size_t vt = offsetof(struct nk_glfw_vertex, uv); + size_t vc = offsetof(struct nk_glfw_vertex, col); + + glGenBuffers(1, &dev->vbo); + glGenBuffers(1, &dev->ebo); + glGenVertexArrays(1, &dev->vao); + + glBindVertexArray(dev->vao); + glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); + + glEnableVertexAttribArray((GLuint)dev->attrib_pos); + glEnableVertexAttribArray((GLuint)dev->attrib_uv); + glEnableVertexAttribArray((GLuint)dev->attrib_col); + + glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp); + glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt); + glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc); + } + + glBindTexture(GL_TEXTURE_2D, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindVertexArray(0); +} + +static void +device_upload_atlas(struct device *dev, const void *image, int width, int height) +{ + glGenTextures(1, &dev->font_tex); + glBindTexture(GL_TEXTURE_2D, dev->font_tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, image); +} + +static void +device_shutdown(struct device *dev) +{ + glDetachShader(dev->prog, dev->vert_shdr); + glDetachShader(dev->prog, dev->frag_shdr); + glDeleteShader(dev->vert_shdr); + glDeleteShader(dev->frag_shdr); + glDeleteProgram(dev->prog); + glDeleteTextures(1, &dev->font_tex); + glDeleteBuffers(1, &dev->vbo); + glDeleteBuffers(1, &dev->ebo); + nk_buffer_free(&dev->cmds); +} + +static void +device_draw(struct device *dev, struct nk_context *ctx, int width, int height, + enum nk_anti_aliasing AA) +{ + GLfloat ortho[4][4] = { + {2.0f, 0.0f, 0.0f, 0.0f}, + {0.0f,-2.0f, 0.0f, 0.0f}, + {0.0f, 0.0f,-1.0f, 0.0f}, + {-1.0f,1.0f, 0.0f, 1.0f}, + }; + ortho[0][0] /= (GLfloat)width; + ortho[1][1] /= (GLfloat)height; + + /* setup global state */ + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glEnable(GL_SCISSOR_TEST); + glActiveTexture(GL_TEXTURE0); + + /* setup program */ + glUseProgram(dev->prog); + glUniform1i(dev->uniform_tex, 0); + glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); + { + /* convert from command queue into draw list and draw to screen */ + const struct nk_draw_command *cmd; + void *vertices, *elements; + const nk_draw_index *offset = NULL; + + /* allocate vertex and element buffer */ + glBindVertexArray(dev->vao); + glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); + + glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW); + + /* load draw vertices & elements directly into vertex + element buffer */ + vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); + { + /* fill convert configuration */ + struct nk_convert_config config; + static const struct nk_draw_vertex_layout_element vertex_layout[] = { + {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)}, + {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)}, + {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)}, + {NK_VERTEX_LAYOUT_END} + }; + NK_MEMSET(&config, 0, sizeof(config)); + config.vertex_layout = vertex_layout; + config.vertex_size = sizeof(struct nk_glfw_vertex); + config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex); + config.null = dev->null; + config.circle_segment_count = 22; + config.curve_segment_count = 22; + config.arc_segment_count = 22; + config.global_alpha = 1.0f; + config.shape_AA = AA; + config.line_AA = AA; + + /* setup buffers to load vertices and elements */ + {struct nk_buffer vbuf, ebuf; + nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY); + nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY); + nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);} + } + glUnmapBuffer(GL_ARRAY_BUFFER); + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); + + /* iterate over and execute each draw command */ + nk_draw_foreach(cmd, ctx, &dev->cmds) + { + if (!cmd->elem_count) continue; + glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); + glScissor( + (GLint)(cmd->clip_rect.x), + (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))), + (GLint)(cmd->clip_rect.w), + (GLint)(cmd->clip_rect.h)); + glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); + offset += cmd->elem_count; + } + nk_clear(ctx); + } + + /* default OpenGL state */ + glUseProgram(0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindVertexArray(0); + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); +} + +/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/ +static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);} +static void text_input(GLFWwindow *win, unsigned int codepoint) +{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);} +static void scroll_input(GLFWwindow *win, double _, double yoff) +{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);} + +static void +pump_input(struct nk_context *ctx, GLFWwindow *win) +{ + double x, y; + nk_input_begin(ctx); + glfwPollEvents(); + + nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); + + if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || + glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) { + nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS); + nk_input_key(ctx, NK_KEY_SHIFT, 1); + } else { + nk_input_key(ctx, NK_KEY_COPY, 0); + nk_input_key(ctx, NK_KEY_PASTE, 0); + nk_input_key(ctx, NK_KEY_CUT, 0); + nk_input_key(ctx, NK_KEY_SHIFT, 0); + } + + glfwGetCursorPos(win, &x, &y); + nk_input_motion(ctx, (int)x, (int)y); + nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); + nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); + nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); + nk_input_end(ctx); +} + +struct nk_canvas { + struct nk_command_buffer *painter; + struct nk_vec2 item_spacing; + struct nk_vec2 panel_padding; + struct nk_style_item window_background; +}; + +static void +canvas_begin(struct nk_context *ctx, struct nk_canvas *canvas, nk_flags flags, + int x, int y, int width, int height, struct nk_color background_color) +{ + /* save style properties which will be overwritten */ + canvas->panel_padding = ctx->style.window.padding; + canvas->item_spacing = ctx->style.window.spacing; + canvas->window_background = ctx->style.window.fixed_background; + + /* use the complete window space and set background */ + ctx->style.window.spacing = nk_vec2(0,0); + ctx->style.window.padding = nk_vec2(0,0); + ctx->style.window.fixed_background = nk_style_item_color(background_color); + + /* create/update window and set position + size */ + flags = flags & ~NK_WINDOW_DYNAMIC; + nk_begin(ctx, "Window", nk_rect(x, y, width, height), NK_WINDOW_NO_SCROLLBAR|flags); + nk_window_set_bounds(ctx, nk_rect(x, y, width, height)); + + /* allocate the complete window space for drawing */ + {struct nk_rect total_space; + total_space = nk_window_get_content_region(ctx); + nk_layout_row_dynamic(ctx, total_space.h, 1); + nk_widget(&total_space, ctx); + canvas->painter = nk_window_get_canvas(ctx);} +} + +static void +canvas_end(struct nk_context *ctx, struct nk_canvas *canvas) +{ + nk_end(ctx); + ctx->style.window.spacing = canvas->panel_padding; + ctx->style.window.padding = canvas->item_spacing; + ctx->style.window.fixed_background = canvas->window_background; +} + +int main(int argc, char *argv[]) +{ + /* Platform */ + static GLFWwindow *win; + int width = 0, height = 0; + + /* GUI */ + struct device device; + struct nk_font_atlas atlas; + struct nk_context ctx; + + /* GLFW */ + glfwSetErrorCallback(error_callback); + if (!glfwInit()) { + fprintf(stdout, "[GFLW] failed to init!\n"); + exit(1); + } + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL); + glfwMakeContextCurrent(win); + glfwSetWindowUserPointer(win, &ctx); + glfwSetCharCallback(win, text_input); + glfwSetScrollCallback(win, scroll_input); + glfwGetWindowSize(win, &width, &height); + + /* OpenGL */ + glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); + glewExperimental = 1; + if (glewInit() != GLEW_OK) { + fprintf(stderr, "Failed to setup GLEW\n"); + exit(1); + } + + /* GUI */ + {device_init(&device); + {const void *image; int w, h; + struct nk_font *font; + nk_font_atlas_init_default(&atlas); + nk_font_atlas_begin(&atlas); + font = nk_font_atlas_add_default(&atlas, 13, 0); + image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32); + device_upload_atlas(&device, image, w, h); + nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null); + nk_init_default(&ctx, &font->handle); + + glEnable(GL_TEXTURE_2D); + while (!glfwWindowShouldClose(win)) + { + /* input */ + pump_input(&ctx, win); + + /* draw */ + {struct nk_canvas canvas; + canvas_begin(&ctx, &canvas, 0, 0, 0, width, height, nk_rgb(250,250,250)); + { + nk_fill_rect(canvas.painter, nk_rect(15,15,210,210), 5, nk_rgb(247, 230, 154)); + nk_fill_rect(canvas.painter, nk_rect(20,20,200,200), 5, nk_rgb(188, 174, 118)); + nk_draw_text(canvas.painter, nk_rect(30, 30, 150, 20), "Text to draw", 12, &font->handle, nk_rgb(188,174,118), nk_rgb(0,0,0)); + nk_fill_rect(canvas.painter, nk_rect(250,20,100,100), 0, nk_rgb(0,0,255)); + nk_fill_circle(canvas.painter, nk_rect(20,250,100,100), nk_rgb(255,0,0)); + nk_fill_triangle(canvas.painter, 250, 250, 350, 250, 300, 350, nk_rgb(0,255,0)); + nk_fill_arc(canvas.painter, 300, 180, 50, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255,255,0)); + + {float points[12]; + points[0] = 200; points[1] = 250; + points[2] = 250; points[3] = 350; + points[4] = 225; points[5] = 350; + points[6] = 200; points[7] = 300; + points[8] = 175; points[9] = 350; + points[10] = 150; points[11] = 350; + nk_fill_polygon(canvas.painter, points, 6, nk_rgb(0,0,0));} + + nk_stroke_line(canvas.painter, 15, 10, 200, 10, 2.0f, nk_rgb(189,45,75)); + nk_stroke_rect(canvas.painter, nk_rect(370, 20, 100, 100), 10, 3, nk_rgb(0,0,255)); + nk_stroke_curve(canvas.painter, 380, 200, 405, 270, 455, 120, 480, 200, 2, nk_rgb(0,150,220)); + nk_stroke_circle(canvas.painter, nk_rect(20, 370, 100, 100), 5, nk_rgb(0,255,120)); + nk_stroke_triangle(canvas.painter, 370, 250, 470, 250, 420, 350, 6, nk_rgb(255,0,143)); + } + canvas_end(&ctx, &canvas);} + + /* Draw */ + glfwGetWindowSize(win, &width, &height); + glViewport(0, 0, width, height); + glClear(GL_COLOR_BUFFER_BIT); + glClearColor(0.2f, 0.2f, 0.2f, 1.0f); + device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON); + glfwSwapBuffers(win); + }}} + nk_font_atlas_clear(&atlas); + nk_free(&ctx); + device_shutdown(&device); + glfwTerminate(); + return 0; +} + |