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Diffstat (limited to 'pugl/pugl/pugl.h')
-rw-r--r-- | pugl/pugl/pugl.h | 622 |
1 files changed, 0 insertions, 622 deletions
diff --git a/pugl/pugl/pugl.h b/pugl/pugl/pugl.h deleted file mode 100644 index 1b22260..0000000 --- a/pugl/pugl/pugl.h +++ /dev/null @@ -1,622 +0,0 @@ -/* - Copyright 2012-2016 David Robillard <http://drobilla.net> - - Permission to use, copy, modify, and/or distribute this software for any - purpose with or without fee is hereby granted, provided that the above - copyright notice and this permission notice appear in all copies. - - THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES - WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF - MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR - ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES - WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN - ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF - OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. -*/ - -/** - @file pugl.h API for Pugl, a minimal portable API for OpenGL. -*/ - -#ifndef PUGL_H_INCLUDED -#define PUGL_H_INCLUDED - -#include <stdint.h> - -#ifdef PUGL_SHARED -# ifdef _WIN32 -# define PUGL_LIB_IMPORT __declspec(dllimport) -# define PUGL_LIB_EXPORT __declspec(dllexport) -# else -# define PUGL_LIB_IMPORT __attribute__((visibility("default"))) -# define PUGL_LIB_EXPORT __attribute__((visibility("default"))) -# endif -# ifdef PUGL_INTERNAL -# define PUGL_API PUGL_LIB_EXPORT -# else -# define PUGL_API PUGL_LIB_IMPORT -# endif -#else -# define PUGL_API -#endif - -#ifdef __cplusplus -extern "C" { -#else -# include <stdbool.h> -#endif - -/** - @defgroup pugl Pugl - A minimal portable API for OpenGL. - @{ -*/ - -/** - A Pugl view. -*/ -typedef struct PuglViewImpl PuglView; - -/** - A native window handle. - - On X11, this is a Window. - On OSX, this is an NSView*. - On Windows, this is a HWND. -*/ -typedef intptr_t PuglNativeWindow; - -/** - Handle for opaque user data. -*/ -typedef void* PuglHandle; - -/** - Return status code. -*/ -typedef enum { - PUGL_SUCCESS = 0 -} PuglStatus; - -/** - Drawing context type. -*/ -typedef enum { - PUGL_GL = 0x1, - PUGL_CAIRO = 0x2, - PUGL_CAIRO_GL = 0x3 -} PuglContextType; - -/** - Convenience symbols for ASCII control characters. -*/ -typedef enum { - PUGL_CHAR_BACKSPACE = 0x08, - PUGL_CHAR_ESCAPE = 0x1B, - PUGL_CHAR_DELETE = 0x7F -} PuglChar; - -/** - Keyboard modifier flags. -*/ -typedef enum { - PUGL_MOD_SHIFT = 1, /**< Shift key */ - PUGL_MOD_CTRL = 1 << 1, /**< Control key */ - PUGL_MOD_ALT = 1 << 2, /**< Alt/Option key */ - PUGL_MOD_SUPER = 1 << 3 /**< Mod4/Command/Windows key */ -} PuglMod; - -/** - Special (non-Unicode) keyboard keys. - - The numerical values of these symbols occupy a reserved range of Unicode - points, so it is possible to express either a PuglKey value or a Unicode - character in the same variable. This is sometimes useful for interfacing - with APIs that do not make this distinction. -*/ -typedef enum { - PUGL_KEY_F1 = 0xE000, - PUGL_KEY_F2, - PUGL_KEY_F3, - PUGL_KEY_F4, - PUGL_KEY_F5, - PUGL_KEY_F6, - PUGL_KEY_F7, - PUGL_KEY_F8, - PUGL_KEY_F9, - PUGL_KEY_F10, - PUGL_KEY_F11, - PUGL_KEY_F12, - PUGL_KEY_LEFT, - PUGL_KEY_UP, - PUGL_KEY_RIGHT, - PUGL_KEY_DOWN, - PUGL_KEY_PAGE_UP, - PUGL_KEY_PAGE_DOWN, - PUGL_KEY_HOME, - PUGL_KEY_END, - PUGL_KEY_INSERT, - PUGL_KEY_SHIFT, - PUGL_KEY_CTRL, - PUGL_KEY_ALT, - PUGL_KEY_SUPER -} PuglKey; - -/** - The type of a PuglEvent. -*/ -typedef enum { - PUGL_NOTHING, /**< No event */ - PUGL_BUTTON_PRESS, /**< Mouse button press */ - PUGL_BUTTON_RELEASE, /**< Mouse button release */ - PUGL_CONFIGURE, /**< View moved and/or resized */ - PUGL_EXPOSE, /**< View exposed, redraw required */ - PUGL_CLOSE, /**< Close view */ - PUGL_KEY_PRESS, /**< Key press */ - PUGL_KEY_RELEASE, /**< Key release */ - PUGL_ENTER_NOTIFY, /**< Pointer entered view */ - PUGL_LEAVE_NOTIFY, /**< Pointer left view */ - PUGL_MOTION_NOTIFY, /**< Pointer motion */ - PUGL_SCROLL, /**< Scroll */ - PUGL_FOCUS_IN, /**< Keyboard focus entered view */ - PUGL_FOCUS_OUT /**< Keyboard focus left view */ -} PuglEventType; - -typedef enum { - PUGL_IS_SEND_EVENT = 1 -} PuglEventFlag; - -/** - Reason for a PuglEventCrossing. -*/ -typedef enum { - PUGL_CROSSING_NORMAL, /**< Crossing due to pointer motion. */ - PUGL_CROSSING_GRAB, /**< Crossing due to a grab. */ - PUGL_CROSSING_UNGRAB /**< Crossing due to a grab release. */ -} PuglCrossingMode; - -/** - Common header for all event structs. -*/ -typedef struct { - PuglEventType type; /**< Event type. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ -} PuglEventAny; - -/** - Button press or release event. - - For event types PUGL_BUTTON_PRESS and PUGL_BUTTON_RELEASE. -*/ -typedef struct { - PuglEventType type; /**< PUGL_BUTTON_PRESS or PUGL_BUTTON_RELEASE. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - uint32_t time; /**< Time in milliseconds. */ - double x; /**< View-relative X coordinate. */ - double y; /**< View-relative Y coordinate. */ - double x_root; /**< Root-relative X coordinate. */ - double y_root; /**< Root-relative Y coordinate. */ - unsigned state; /**< Bitwise OR of PuglMod flags. */ - unsigned button; /**< 1-relative button number. */ -} PuglEventButton; - -/** - Configure event for when window size or position has changed. -*/ -typedef struct { - PuglEventType type; /**< PUGL_CONFIGURE. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - double x; /**< New parent-relative X coordinate. */ - double y; /**< New parent-relative Y coordinate. */ - double width; /**< New width. */ - double height; /**< New height. */ -} PuglEventConfigure; - -/** - Expose event for when a region must be redrawn. -*/ -typedef struct { - PuglEventType type; /**< PUGL_EXPOSE. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - double x; /**< View-relative X coordinate. */ - double y; /**< View-relative Y coordinate. */ - double width; /**< Width of exposed region. */ - double height; /**< Height of exposed region. */ - int count; /**< Number of expose events to follow. */ -} PuglEventExpose; - -/** - Window close event. -*/ -typedef struct { - PuglEventType type; /**< PUGL_CLOSE. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ -} PuglEventClose; - -/** - Key press/release event. - - Keys that correspond to a Unicode character have `character` and `utf8` set. - Other keys will have `character` 0, but `special` may be set if this is a - known special key. - - A key press may be part of a multi-key sequence to generate a wide - character. If `filter` is set, this event is part of a multi-key sequence - and should be ignored if the application is reading textual input. - Following the series of filtered press events, a press event with - `character` and `utf8` (but `keycode` 0) will be sent. This event will have - no corresponding release event. - - Generally, an application should either work with raw keyboard press/release - events based on `keycode` (ignoring events with `keycode` 0), or - read textual input based on `character` or `utf8` (ignoring releases and - events with `filter` 1). Note that blindly appending `utf8` will yield - incorrect text, since press events are sent for both individually composed - keys and the resulting synthetic multi-byte press. -*/ -typedef struct { - PuglEventType type; /**< PUGL_KEY_PRESS or PUGL_KEY_RELEASE. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - uint32_t time; /**< Time in milliseconds. */ - double x; /**< View-relative X coordinate. */ - double y; /**< View-relative Y coordinate. */ - double x_root; /**< Root-relative X coordinate. */ - double y_root; /**< Root-relative Y coordinate. */ - unsigned state; /**< Bitwise OR of PuglMod flags. */ - unsigned keycode; /**< Raw key code. */ - uint32_t character; /**< Unicode character code, or 0. */ - PuglKey special; /**< Special key, or 0. */ - uint8_t utf8[8]; /**< UTF-8 string. */ - bool filter; /**< True if part of a multi-key sequence. */ -} PuglEventKey; - -/** - Pointer crossing event (enter and leave). -*/ -typedef struct { - PuglEventType type; /**< PUGL_ENTER_NOTIFY or PUGL_LEAVE_NOTIFY. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - uint32_t time; /**< Time in milliseconds. */ - double x; /**< View-relative X coordinate. */ - double y; /**< View-relative Y coordinate. */ - double x_root; /**< Root-relative X coordinate. */ - double y_root; /**< Root-relative Y coordinate. */ - unsigned state; /**< Bitwise OR of PuglMod flags. */ - PuglCrossingMode mode; /**< Reason for crossing. */ -} PuglEventCrossing; - -/** - Pointer motion event. -*/ -typedef struct { - PuglEventType type; /**< PUGL_MOTION_NOTIFY. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - uint32_t time; /**< Time in milliseconds. */ - double x; /**< View-relative X coordinate. */ - double y; /**< View-relative Y coordinate. */ - double x_root; /**< Root-relative X coordinate. */ - double y_root; /**< Root-relative Y coordinate. */ - unsigned state; /**< Bitwise OR of PuglMod flags. */ - bool is_hint; /**< True iff this event is a motion hint. */ - bool focus; /**< True iff this is the focused window. */ -} PuglEventMotion; - -/** - Scroll event. - - The scroll distance is expressed in "lines", an arbitrary unit that - corresponds to a single tick of a detented mouse wheel. For example, `dy` = - 1.0 scrolls 1 line up. Some systems and devices support finer resolution - and/or higher values for fast scrolls, so programs should handle any value - gracefully. - */ -typedef struct { - PuglEventType type; /**< PUGL_SCROLL. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - uint32_t time; /**< Time in milliseconds. */ - double x; /**< View-relative X coordinate. */ - double y; /**< View-relative Y coordinate. */ - double x_root; /**< Root-relative X coordinate. */ - double y_root; /**< Root-relative Y coordinate. */ - unsigned state; /**< Bitwise OR of PuglMod flags. */ - double dx; /**< Scroll X distance in lines. */ - double dy; /**< Scroll Y distance in lines. */ -} PuglEventScroll; - -/** - Keyboard focus event. -*/ -typedef struct { - PuglEventType type; /**< PUGL_FOCUS_IN or PUGL_FOCUS_OUT. */ - PuglView* view; /**< View that received this event. */ - uint32_t flags; /**< Bitwise OR of PuglEventFlag values. */ - bool grab; /**< True iff this is a grab/ungrab event. */ -} PuglEventFocus; - -/** - Interface event. - - This is a union of all event structs. The `type` must be checked to - determine which fields are safe to access. A pointer to PuglEvent can - either be cast to the appropriate type, or the union members used. -*/ -typedef union { - PuglEventType type; /**< Event type. */ - PuglEventAny any; /**< Valid for all event types. */ - PuglEventButton button; /**< PUGL_BUTTON_PRESS, PUGL_BUTTON_RELEASE. */ - PuglEventConfigure configure; /**< PUGL_CONFIGURE. */ - PuglEventExpose expose; /**< PUGL_EXPOSE. */ - PuglEventClose close; /**< PUGL_CLOSE. */ - PuglEventKey key; /**< PUGL_KEY_PRESS, PUGL_KEY_RELEASE. */ - PuglEventCrossing crossing; /**< PUGL_ENTER_NOTIFY, PUGL_LEAVE_NOTIFY. */ - PuglEventMotion motion; /**< PUGL_MOTION_NOTIFY. */ - PuglEventScroll scroll; /**< PUGL_SCROLL. */ - PuglEventFocus focus; /**< PUGL_FOCUS_IN, PUGL_FOCUS_OUT. */ -} PuglEvent; - -/** - @name Initialization - Configuration functions which must be called before creating a window. - @{ -*/ - -/** - Create a Pugl view. - - To create a window, call the various puglInit* functions as necessary, then - call puglCreateWindow(). - - @param pargc Pointer to argument count (currently unused). - @param argv Arguments (currently unused). - @return A newly created view. -*/ -PUGL_API PuglView* -puglInit(int* pargc, char** argv); - -/** - Set the window class name before creating a window. -*/ -PUGL_API void -puglInitWindowClass(PuglView* view, const char* name); - -/** - Set the parent window before creating a window (for embedding). -*/ -PUGL_API void -puglInitWindowParent(PuglView* view, PuglNativeWindow parent); - -/** - Set the window size before creating a window. -*/ -PUGL_API void -puglInitWindowSize(PuglView* view, int width, int height); - -/** - Set the minimum window size before creating a window. -*/ -PUGL_API void -puglInitWindowMinSize(PuglView* view, int width, int height); - -/** - Set the window aspect ratio range before creating a window. - - The x and y values here represent a ratio of width to height. To set a - fixed aspect ratio, set the minimum and maximum values to the same ratio. -*/ -PUGL_API void -puglInitWindowAspectRatio(PuglView* view, - int min_x, - int min_y, - int max_x, - int max_y); - -/** - Enable or disable resizing before creating a window. -*/ -PUGL_API void -puglInitResizable(PuglView* view, bool resizable); - -/** - Set transient parent before creating a window. - - On X11, parent must be a Window. - On OSX, parent must be an NSView*. -*/ -PUGL_API void -puglInitTransientFor(PuglView* view, uintptr_t parent); - -/** - Set the context type before creating a window. -*/ -PUGL_API void -puglInitContextType(PuglView* view, PuglContextType type); - -/** - @} -*/ - -/** - @name Windows - Functions for creating and managing a visible window for a view. - @{ -*/ - -/** - Create a window with the settings given by the various puglInit functions. - - @return 1 (pugl does not currently support multiple windows). -*/ -PUGL_API int -puglCreateWindow(PuglView* view, const char* title); - -/** - Show the current window. -*/ -PUGL_API void -puglShowWindow(PuglView* view); - -/** - Hide the current window. -*/ -PUGL_API void -puglHideWindow(PuglView* view); - -/** - Return the native window handle. -*/ -PUGL_API PuglNativeWindow -puglGetNativeWindow(PuglView* view); - -/** - @} -*/ - -/** - Set the handle to be passed to all callbacks. - - This is generally a pointer to a struct which contains all necessary state. - Everything needed in callbacks should be here, not in static variables. -*/ -PUGL_API void -puglSetHandle(PuglView* view, PuglHandle handle); - -/** - Get the handle to be passed to all callbacks. -*/ -PUGL_API PuglHandle -puglGetHandle(PuglView* view); - -/** - Return true iff the view is currently visible. -*/ -PUGL_API bool -puglGetVisible(PuglView* view); - -/** - Get the current size of the view. -*/ -PUGL_API void -puglGetSize(PuglView* view, int* width, int* height); - -/** - @name Context - Functions for accessing the drawing context. - @{ -*/ - -/** - Get the drawing context. - - For PUGL_GL contexts, this is unused and returns NULL. - For PUGL_CAIRO contexts, this returns a pointer to a cairo_t. -*/ -PUGL_API void* -puglGetContext(PuglView* view); - - -/** - Enter the drawing context. - - This must be called before any code that accesses the drawing context, - including any GL functions. This is only necessary for code that does so - outside the usual draw callback or handling of an expose event. -*/ -PUGL_API void -puglEnterContext(PuglView* view); - -/** - Leave the drawing context. - - This must be called after puglEnterContext and applies the results of the - drawing code (for example, by swapping buffers). -*/ -PUGL_API void -puglLeaveContext(PuglView* view, bool flush); - -/** - @} -*/ - -/** - @name Event Handling - @{ -*/ - -/** - A function called when an event occurs. -*/ -typedef void (*PuglEventFunc)(PuglView* view, const PuglEvent* event); - -/** - Set the function to call when an event occurs. -*/ -PUGL_API void -puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc); - -/** - Ignore synthetic repeated key events. -*/ -PUGL_API void -puglIgnoreKeyRepeat(PuglView* view, bool ignore); - -/** - Grab the input focus. -*/ -PUGL_API void -puglGrabFocus(PuglView* view); - -/** - Block and wait for an event to be ready. - - This can be used in a loop to only process events via puglProcessEvents when - necessary. This function will block indefinitely if no events are - available, so is not appropriate for use in programs that need to perform - regular updates (e.g. animation). -*/ -PUGL_API PuglStatus -puglWaitForEvent(PuglView* view); - -/** - Process all pending window events. - - This handles input events as well as rendering, so it should be called - regularly and rapidly enough to keep the UI responsive. This function does - not block if no events are pending. -*/ -PUGL_API PuglStatus -puglProcessEvents(PuglView* view); - -/** - @} -*/ - -/** - Request a redisplay on the next call to puglProcessEvents(). -*/ -PUGL_API void -puglPostRedisplay(PuglView* view); - -/** - Destroy a GL window. -*/ -PUGL_API void -puglDestroy(PuglView* view); - -/** - @} -*/ - -#ifdef __cplusplus -} /* extern "C" */ -#endif - -#endif /* PUGL_H_INCLUDED */ |