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-rw-r--r--canvas.lv2/forge.h326
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diff --git a/canvas.lv2/forge.h b/canvas.lv2/forge.h
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index c5ce5fe..0000000
--- a/canvas.lv2/forge.h
+++ /dev/null
@@ -1,326 +0,0 @@
-/*
- * Copyright (c) 2016 Hanspeter Portner (dev@open-music-kontrollers.ch)
- *
- * This is free software: you can redistribute it and/or modify
- * it under the terms of the Artistic License 2.0 as published by
- * The Perl Foundation.
- *
- * This source is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * Artistic License 2.0 for more details.
- *
- * You should have received a copy of the Artistic License 2.0
- * along the source as a COPYING file. If not, obtain it from
- * http://www.perlfoundation.org/artistic_license_2_0.
- */
-
-#ifndef _LV2_CANVAS_FORGE_H
-#define _LV2_CANVAS_FORGE_H
-
-#include <canvas.lv2/canvas.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-static inline LV2_Atom_Forge_Ref
-_lv2_canvas_forge_simple(LV2_Atom_Forge *forge, LV2_URID otype)
-{
- LV2_Atom_Forge_Ref ref;
- LV2_Atom_Forge_Frame frame;
-
- ref = lv2_atom_forge_object(forge, &frame, 0, otype);
- if(ref)
- lv2_atom_forge_pop(forge, &frame);
-
- return ref;
-}
-
-static inline LV2_Atom_Forge_Ref
-_lv2_canvas_forge_vec(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID otype, uint32_t n, const float *vec)
-{
- LV2_Atom_Forge_Ref ref;
- LV2_Atom_Forge_Frame frame;
-
- ref = lv2_atom_forge_object(forge, &frame, 0, otype);
- if(ref)
- ref = lv2_atom_forge_key(forge, urid->Canvas_body);
- if(ref)
- ref = lv2_atom_forge_vector(forge, sizeof(float), forge->Float, n, vec);
- if(ref)
- lv2_atom_forge_pop(forge, &frame);
-
- return ref;
-}
-
-static inline LV2_Atom_Forge_Ref
-_lv2_canvas_forge_flt(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID otype, float flt)
-{
- LV2_Atom_Forge_Ref ref;
- LV2_Atom_Forge_Frame frame;
-
- ref = lv2_atom_forge_object(forge, &frame, 0, otype);
- if(ref)
- ref = lv2_atom_forge_key(forge, urid->Canvas_body);
- if(ref)
- ref = lv2_atom_forge_float(forge, flt);
- if(ref)
- lv2_atom_forge_pop(forge, &frame);
-
- return ref;
-}
-
-static inline LV2_Atom_Forge_Ref
-_lv2_canvas_forge_lng(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID otype, int64_t lng)
-{
- LV2_Atom_Forge_Ref ref;
- LV2_Atom_Forge_Frame frame;
-
- ref = lv2_atom_forge_object(forge, &frame, 0, otype);
- if(ref)
- ref = lv2_atom_forge_key(forge, urid->Canvas_body);
- if(ref)
- ref = lv2_atom_forge_long(forge, lng);
- if(ref)
- lv2_atom_forge_pop(forge, &frame);
-
- return ref;
-}
-
-static inline LV2_Atom_Forge_Ref
-_lv2_canvas_forge_prp(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID otype, LV2_URID prop)
-{
- LV2_Atom_Forge_Ref ref;
- LV2_Atom_Forge_Frame frame;
-
- ref = lv2_atom_forge_object(forge, &frame, 0, otype);
- if(ref)
- ref = lv2_atom_forge_key(forge, urid->Canvas_body);
- if(ref)
- ref = lv2_atom_forge_urid(forge, prop);
- if(ref)
- lv2_atom_forge_pop(forge, &frame);
-
- return ref;
-}
-
-static inline LV2_Atom_Forge_Ref
-_lv2_canvas_forge_str(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID otype, const char *text)
-{
- LV2_Atom_Forge_Ref ref;
- LV2_Atom_Forge_Frame frame;
-
- ref = lv2_atom_forge_object(forge, &frame, 0, otype);
- if(ref)
- ref = lv2_atom_forge_key(forge, urid->Canvas_body);
- if(ref)
- ref = lv2_atom_forge_string(forge, text, strlen(text));
- if(ref)
- lv2_atom_forge_pop(forge, &frame);
-
- return ref;
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_beginPath(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_BeginPath);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_closePath(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_ClosePath);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_arc(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float x, float y, float r, float a1, float a2)
-{
- const float vec [5] = {x, y, r, a1, a2};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Arc, 5, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_curveTo(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float x1, float y1, float x2, float y2, float x3, float y3)
-{
- const float vec [6] = {x1, y1, x2, y2, x3, y3};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_CurveTo, 6, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_lineTo(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float x, float y)
-{
- const float vec [2] = {x, y};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_LineTo, 2, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_moveTo(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float x, float y)
-{
- const float vec [2] = {x, y};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_MoveTo, 2, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_rectangle(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float x, float y, float w, float h)
-{
- const float vec [4] = {x, y, w, h};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Rectangle, 4, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_polyLine(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- uint32_t n, const float *vec)
-{
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_PolyLine, n, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_style(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- uint32_t style)
-{
- return _lv2_canvas_forge_lng(forge, urid, urid->Canvas_Style, style);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_lineWidth(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float line_width)
-{
- return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_LineWidth, line_width);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_lineDash(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float dash_length, float separator_length)
-{
- const float vec [2] = {dash_length, separator_length};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_LineDash, 2, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_lineCap(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID line_cap)
-{
- return _lv2_canvas_forge_prp(forge, urid, urid->Canvas_LineCap, line_cap);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_lineJoin(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- LV2_URID line_join)
-{
- return _lv2_canvas_forge_prp(forge, urid, urid->Canvas_LineJoin, line_join);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_miterLimit(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float miter_limit)
-{
- return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_MiterLimit, miter_limit);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_stroke(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_Stroke);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_fill(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_Fill);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_clip(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_Clip);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_save(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_Save);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_restore(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_Restore);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_translate(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float x, float y)
-{
- const float vec [2] = {x, y};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Translate, 2, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_scale(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float w, float h)
-{
- const float vec [2] = {w, h};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Scale, 2, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_rotate(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float a)
-{
- return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_Rotate, a);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_transform(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float xx, float xy, float x0, float yy, float yx, float y0)
-{
- const float vec [6] = {xx, xy, x0, yy, yx, y0};
-
- return _lv2_canvas_forge_vec(forge, urid, urid->Canvas_Transform, 6, vec);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_reset(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid)
-{
- return _lv2_canvas_forge_simple(forge, urid->Canvas_Reset);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_fontSize(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- float size)
-{
- return _lv2_canvas_forge_flt(forge, urid, urid->Canvas_FontSize, size);
-}
-
-static inline LV2_Atom_Forge_Ref
-lv2_canvas_forge_fillText(LV2_Atom_Forge *forge, LV2_Canvas_URID *urid,
- const char *text)
-{
- return _lv2_canvas_forge_str(forge, urid, urid->Canvas_FillText, text);
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _LV2_CANVAS_FORGE_H